Behind the Scenes of Fallout, the Gaming World’s Most Surprising Television Success
The Fallout TV series has come back to its platform, and it's fair to say that fans were delightfully shocked by the quality of its initial run. By illustrating the retro-futuristic, nuclear-ravaged United States through the perspectives of three distinct characters, it managed to capture various facets of the player's journey.
There was vault-dweller Lucy, attempting to uphold her morals and discovering that the ruined world made that incredibly hard; Max, the Brotherhood of Steel rookie, who starts doubting his faction's leadership and causes plenty of trouble in robotic power armour; and Walton Goggins's character, a fan-favorite figure who has long since lost any sense of morality out in the contaminated badlands.
Building Anticipation for a New Chapter
The show's first season finale disclosed key information about who helped cause the nuclear war that condemned a population in subterranean shelters for an extended period. It also left numerous mysteries open for the second season – and, this time, hopes are significantly higher.
“We'd gladly accept ‘pretty good’ – we should print that on merchandise,” quips the show's co-creator.
“Heading into the initial season, everyone’s like, ‘Just don't mess it up’,” comments the game director. “We’re over the moon with the response to the show, so now people are arriving with more excitement and new expectations.”
A New Vegas Vibe for Season Two
The upcoming season is taking place in New Vegas, the setting of the beloved game Fallout: New Vegas, which is often praised for having the sharpest dialogue and cast in the series, even if it was a bit broken at launch.
“It embodies a sun-baked feel, a Southwestern essence, that’s so key to that game,” explains Nolan. “That parched, desolate iconic highway feeling of the game is so much rewarding to incorporate into the show.”
In the series narrative, a long time has elapsed since the story of the New Vegas game by the time the protagonists make their way there. Nevertheless, the creators hint that it will honor the player’s journey.
The Importance of Physical Sets
The Fallout TV series is praised for its tactile feel – its makers insisted on authentic items and sets were constructed, echoing the cobbled-together nature of the towns in the games.
“Being a genre enthusiast, so many productions I watch, I’m conscious that they’re all standing in front of a green screen,” says co-creator Geneva Robertson-Dworet. “The whole point of an translation, particularly of a interactive medium, is to feel like it’s tangible.”
Actually, virtually every element you see on-screen is physical, even the notoriously frightening radioactive creatures known as Deathclaws. In the show, they are portrayed by puppets, and were apparently pretty frightening up close.
Made by Fans, for Fans
The Fallout series works because it is crafted by talented film-makers who are also passionate gamers, with the help of the visionaries behind the video games. This shared passion for the universe is evident in the end result.
The new batch of episodes is being released on a weekly basis rather than as a full-season drop, offering a different experience from the previous season. This schedule will allow for a altered weekly discussion, a dynamic the showrunners themselves are eager to observe.
“It's richer, it’s more expansive, it’s more humorous, it has a lot of twists,” promises Howard. “I can't wait to seeing what people think.”